They'll also double as extra romance options for those interested I'm guessing. Which is approximately infinitely more than 'Star Trek' has featured in the last 50 years. I've also noticed that there’s a subtle increase in the number of openly gay crew members, with comm specialist Samantha Traynor and pilot Steve Cortez joining the crew. Cables are hanging from the ceiling, floor panels are misplaced and entire rooms have been replaced. The Normandy is pretty much as I left it at the end of the last game, except for the fact that the Alliance has taken it apart and only half put it back together. The story so far: every advanced race in the galaxy is facing imminent extinction due to Reapers, but I got my ship back so I'm happy at least. THE NORMANDY SR-2.2: COSY METAL CORRIDORS, SPACE FASHION AND AN ESSAY ON ASSETS You should be safe to skip to the conclusion though. See, this is what happens when I actually finish a game for once, I feel like talking about all of it and end up ruining the whole story for people. ![]() There'll likely be massive spoilers for the first two games, and I'll be talking about how some major storylines wrap up near the end. Yes I realise that no one's going to still be reading by this point, but I'm putting a second comment box there anyway. In part four I'll be talking about the new ending, and whether BioWare did the right thing by retconning their art. In part three I'll be going one step further into madness and analysing that ending to figure out why people were so bothered by it. I'll put my conclusion here along with the comment box. In part two I'll be going through a typical mission and talking about how the game progresses. ![]() In part one I played through the prologue up to getting my ship back. ![]() Welcome to part two of my epic four part review thing!
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